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webgl example

webgl(175.196) 2013.02.23 15:42:19
조회 53 추천 0 댓글 0

http://kaidu1982.github.com/2013-jco-webgl/


function webGLStart() {    var canvas = document.getElementById("canvas-id");    initGL(canvas);    initShaders()    initBuffers();    gl.clearColor(0.0, 0.0, 0.0, 1.0);    gl.enable(gl.DEPTH_TEST);    drawScene();}                                

<h2 style="margin: 0px 0px 20px; padding: 0px; border: 0px; font-size: 2.11em; font: inherit; vertical-align: baseline; -webkit-hyphens: auto; word-break: break-word; color: rgb(238, 238, 238); font-family: 'League Gothic', Impact, sans-serif; line-height: 0.9em; letter-spacing: 0.02em; text-transform: uppercase; text-shadow: rgba(0, 0, 0, 0.2) 0px 0px 6px; text-align: center; background-color: rgb(43, 43, 43);">WEBGL CODE(2)</h2><pre style="margin: 15px auto; padding: 0px; border: 0px; font-size: 0.55em; font: inherit; vertical-align: baseline; position: relative; width: 810px; font-family: monospace; line-height: 1.2em; word-wrap: break-word; box-shadow: rgba(0, 0, 0, 0.298039) 0px 0px 6px; color: rgb(238, 238, 238); background-color: rgb(43, 43, 43);"><code class="" style="display: block; padding: 5px; background-color: rgb(63, 63, 63); color: rgb(220, 220, 220); margin: 0px; border: 0px; font-size: 18px; font: inherit; vertical-align: baseline; overflow: auto; max-height: 400px;">function initGL(canvas) {    try {        gl = canvas.getContext("experimental-webgl");        gl.viewportWidth = canvas.width;        gl.viewportHeight = canvas.height;    } catch (e) {    }    if (!gl) {        alert("Could not initialise WebGL, sorry :-(");    }}                                        </code><code class="" style="display: block; padding: 5px; background-color: rgb(63, 63, 63); color: rgb(220, 220, 220); margin: 0px; border: 0px; font-size: 18px; font: inherit; vertical-align: baseline; overflow: auto; max-height: 400px;">
</code><code class="" style="display: block; padding: 5px; background-color: rgb(63, 63, 63); color: rgb(220, 220, 220); margin: 0px; border: 0px; font-size: 18px; font: inherit; vertical-align: baseline; overflow: auto; max-height: 400px;">
<section class="present" style="margin: 0px; padding: 20px 0px; border: 0px; font-size: 36px; font: inherit; vertical-align: baseline; position: absolute; width: 900px; z-index: 11; line-height: 1.2em; -webkit-transform-style: preserve-3d; -webkit-transition: -webkit-transform-origin 800ms cubic-bezier(0.26, 0.86, 0.44, 0.985), -webkit-transform 800ms cubic-bezier(0.26, 0.86, 0.44, 0.985), visibility 800ms cubic-bezier(0.26, 0.86, 0.44, 0.985), opacity 800ms cubic-bezier(0.26, 0.86, 0.44, 0.985); left: -50%; top: -297px; opacity: 1; min-height: auto !important;"><h2 style="margin: 0px 0px 20px; padding: 0px; border: 0px; font-size: 2.11em; font: inherit; vertical-align: baseline; -webkit-hyphens: auto; word-break: break-word; font-family: 'League Gothic', Impact, sans-serif; line-height: 0.9em; letter-spacing: 0.02em; text-transform: uppercase; text-shadow: rgba(0, 0, 0, 0.2) 0px 0px 6px;">WEBGL CODE(3)</h2><pre style="margin: 15px auto; padding: 0px; border: 0px; font-size: 0.55em; font: inherit; vertical-align: baseline; position: relative; width: 810px; text-align: left; font-family: monospace; line-height: 1.2em; word-wrap: break-word; box-shadow: rgba(0, 0, 0, 0.298039) 0px 0px 6px;"><code class="" style="display: block; padding: 5px; background-color: rgb(63, 63, 63); color: rgb(220, 220, 220); margin: 0px; border: 0px; font-size: 18px; font: inherit; vertical-align: baseline; overflow: auto; max-height: 400px;">function initShaders() {        var fragmentShader = getShader(gl, "shader-fs");        var vertexShader = getShader(gl, "shader-vs");        shaderProgram = gl.createProgram();        gl.attachShader(shaderProgram, vertexShader);        gl.attachShader(shaderProgram, fragmentShader);        gl.linkProgram(shaderProgram);        if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {                alert("Could not initialise shaders");        }        gl.useProgram(shaderProgram);        shaderProgram.vertexPositionAttribute = gl.getAttribLocation(shaderProgram, "aVertexPosition");        gl.enableVertexAttribArray(shaderProgram.vertexPositionAttribute);        shaderProgram.vertexColorAttribute = gl.getAttribLocation(shaderProgram, "aVertexColor");        gl.enableVertexAttribArray(shaderProgram.vertexColorAttribute);        shaderProgram.pMatrixUniform = gl.getUniformLocation(shaderProgram, "uPMatrix");        shaderProgram.mvMatrixUniform = gl.getUniformLocation(shaderProgram, "uMVMatrix");}                                </code><code class="" style="display: block; padding: 5px; background-color: rgb(63, 63, 63); color: rgb(220, 220, 220); margin: 0px; border: 0px; font-size: 18px; font: inherit; vertical-align: baseline; overflow: auto; max-height: 400px;">
</code><code class="" style="display: block; padding: 5px; background-color: rgb(63, 63, 63); color: rgb(220, 220, 220); margin: 0px; border: 0px; font-size: 18px; font: inherit; vertical-align: baseline; overflow: auto; max-height: 400px;">        </code><h2 style="margin: 0px 0px 20px; padding: 0px; border: 0px; font-size: 2.11em; font: inherit; vertical-align: baseline; -webkit-hyphens: auto; word-break: break-word; color: rgb(238, 238, 238); font-family: 'League Gothic', Impact, sans-serif; line-height: 0.9em; letter-spacing: 0.02em; text-transform: uppercase; text-shadow: rgba(0, 0, 0, 0.2) 0px 0px 6px; text-align: center; white-space: normal;">WEBGL CODE(4)</h2><pre style="margin: 15px auto; padding: 0px; border: 0px; font-size: 0.55em; font: inherit; vertical-align: baseline; position: relative; width: 810px; font-family: monospace; line-height: 1.2em; word-wrap: break-word; box-shadow: rgba(0, 0, 0, 0.298039) 0px 0px 6px; color: rgb(238, 238, 238);"><code class="" style="display: block; padding: 5px; background-color: rgb(63, 63, 63); color: rgb(220, 220, 220); margin: 0px; border: 0px; font-size: 18px; font: inherit; vertical-align: baseline; overflow: auto; max-height: 400px;">function initBuffers() {        triangleVertexPositionBuffer = gl.createBuffer();        gl.bindBuffer(gl.ARRAY_BUFFER, triangleVertexPositionBuffer);        var vertices = [                 0.0,  1.0,  0.0,                -1.0, -1.0,  0.0,                 1.0, -1.0,  0.0        ];        gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);        triangleVertexPositionBuffer.itemSize = 3;        triangleVertexPositionBuffer.numItems = 3;                var indices = [0, 2, 1];                triangleIndexPositionBuffer = gl.createBuffer();        gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, triangleIndexPositionBuffer);        gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(indices), gl.STATIC_DRAW);        triangleVertexColorBuffer = gl.createBuffer();        gl.bindBuffer(gl.ARRAY_BUFFER, triangleVertexColorBuffer);        var colors = [                1.0, 0.0, 0.0, 1.0,                0.0, 1.0, 0.0, 1.0,                0.0, 0.0, 1.0, 1.0        ];        gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(colors), gl.STATIC_DRAW);        triangleVertexColorBuffer.itemSize = 4;        triangleVertexColorBuffer.numItems = 3;}                                        </code><code class="" style="display: block; padding: 5px; background-color: rgb(63, 63, 63); color: rgb(220, 220, 220); margin: 0px; border: 0px; font-size: 18px; font: inherit; vertical-align: baseline; overflow: auto; max-height: 400px;"><h2 style="margin: 0px 0px 20px; padding: 0px; border: 0px; font-size: 2.11em; font: inherit; vertical-align: baseline; -webkit-hyphens: auto; word-break: break-word; color: rgb(238, 238, 238); font-family: 'League Gothic', Impact, sans-serif; line-height: 0.9em; letter-spacing: 0.02em; text-transform: uppercase; text-shadow: rgba(0, 0, 0, 0.2) 0px 0px 6px; text-align: center; white-space: normal; background-color: rgb(43, 43, 43);">WEBGL CODE(5)</h2><pre style="margin: 15px auto; padding: 0px; border: 0px; font-size: 0.55em; font: inherit; vertical-align: baseline; position: relative; width: 810px; font-family: monospace; line-height: 1.2em; word-wrap: break-word; box-shadow: rgba(0, 0, 0, 0.298039) 0px 0px 6px; color: rgb(238, 238, 238); background-color: rgb(43, 43, 43);"><code class="" style="display: block; padding: 5px; background-color: rgb(63, 63, 63); color: rgb(220, 220, 220); margin: 0px; border: 0px; font-size: 18px; font: inherit; vertical-align: baseline; overflow: auto; max-height: 400px;">   function drawScene() {        gl.viewport(0, 0, gl.viewportWidth, gl.viewportHeight);        gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);        mat4.perspective(45, gl.viewportWidth / gl.viewportHeight, 0.1, 100.0, pMatrix);        mat4.identity(mvMatrix);        mat4.translate(mvMatrix, [0, 0.0, -7.0]);        gl.bindBuffer(gl.ARRAY_BUFFER, triangleVertexPositionBuffer);        gl.vertexAttribPointer(shaderProgram.vertexPositionAttribute, triangleVertexPositionBuffer.itemSize, gl.FLOAT, false, 0, 0);        gl.bindBuffer(gl.ARRAY_BUFFER, triangleVertexColorBuffer);        gl.vertexAttribPointer(shaderProgram.vertexColorAttribute, triangleVertexColorBuffer.itemSize, gl.FLOAT, false, 0, 0);        setMatrixUniforms();                        gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, triangleIndexPositionBuffer);        gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT,0);        }                                        </code><code class="" style="display: block; padding: 5px; background-color: rgb(63, 63, 63); color: rgb(220, 220, 220); margin: 0px; border: 0px; font-size: 18px; font: inherit; vertical-align: baseline; overflow: auto; max-height: 400px;">
</code><code class="" style="display: block; padding: 5px; background-color: rgb(63, 63, 63); color: rgb(220, 220, 220); margin: 0px; border: 0px; font-size: 18px; font: inherit; vertical-align: baseline; overflow: auto; max-height: 400px;">
</code></pre></code></pre></pre></section><section class="future" style="margin: 0px; padding: 20px 0px; border: 0px; font-size: 36px; font: inherit; vertical-align: baseline; position: absolute; width: 900px; z-index: 10; line-height: 1.2em; -webkit-transform-style: preserve-3d; -webkit-transition: -webkit-transform-origin 800ms cubic-bezier(0.26, 0.86, 0.44, 0.985), -webkit-transform 800ms cubic-bezier(0.26, 0.86, 0.44, 0.985), visibility 800ms cubic-bezier(0.26, 0.86, 0.44, 0.985), opacity 800ms cubic-bezier(0.26, 0.86, 0.44, 0.985); left: -50%; top: -296.5px; opacity: 0; -webkit-transform: translate3d(100%, 0px, 0px) rotateY(90deg) translate3d(100%, 0px, 0px); min-height: auto !important;"><h2 style="margin: 0px 0px 20px; padding: 0px; border: 0px; font-size: 2.11em; font: inherit; vertical-align: baseline; -webkit-hyphens: auto; word-break: break-word; font-family: 'League Gothic', Impact, sans-serif; line-height: 0.9em; letter-spacing: 0.02em; text-transform: uppercase; text-shadow: rgba(0, 0, 0, 0.2) 0px 0px 6px;">WEBGL CODE(4)</h2><pre style="margin: 15px auto; padding: 0px; border: 0px; font-size: 0.55em; font: inherit; vertical-align: baseline; position: relative; width: 810px; text-align: left; font-family: monospace; line-height: 1.2em; word-wrap: break-word; box-shadow: rgba(0, 0, 0, 0.298039) 0px 0px 6px;"><code class="" style="display: block; padding: 5px; background-color: rgb(63, 63, 63); color: rgb(220, 220, 220); margin: 0px; border: 0px; font-size: 18px; font: inherit; vertical-align: baseline; overflow: auto; max-height: 400px;">function initBuffers() {        triangleVertexPositionBuffer = gl.createBuffer();        gl.bindBuffer(gl.ARRAY_BUFFER, triangleVertexPositionBuffer);        var vertices = [                 0.0,  1.0,  0.0,                -1.0, -1.0,  0.0,                 1.0, -1.0,  0.0        ];        gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);        triangleVertexPositionBuffer.itemSize = 3;        triangleVertexPositionBuffer.numItems = 3;                var indices = [0, 2, 1];                triangleIndexPositionBuffer = gl.createBuffer();        gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, triangleIndexPositionBuffer);        gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(indices), gl.STATIC_DRAW);        triangleVertexColorBuffer = gl.createBuffer();        gl.bindBuffer(gl.ARRAY_BUFFER, triangleVertexColorBuffer);        var colors = [                1.0, 0.0, 0.0, 1.0,                0.0, 1.0, 0.0, 1.0,                0.0, 0.0, 1.0, 1.0        ];        gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(colors), gl.STATIC_DRAW);        triangleVertexColorBuffer.itemSize = 4;        triangleVertexColorBuffer.numItems = 3;}                                        </code></pre></section><section class="future" style="margin: 0px; padding: 20px 0px; border: 0px; font-size: 36px; font: inherit; vertical-align: baseline; position: absolute; width: 900px; z-index: 10; line-height: 1.2em; -webkit-transform-style: preserve-3d; -webkit-transition: -webkit-transform-origin 800ms cubic-bezier(0.26, 0.86, 0.44, 0.985), -webkit-transform 800ms cubic-bezier(0.26, 0.86, 0.44, 0.985), visibility 800ms cubic-bezier(0.26, 0.86, 0.44, 0.985), opacity 800ms cubic-bezier(0.26, 0.86, 0.44, 0.985); left: -50%; top: -297px; opacity: 0; -webkit-transform: translate3d(100%, 0px, 0px) rotateY(90deg) translate3d(100%, 0px, 0px); min-height: auto !important;"><h2 style="margin: 0px 0px 20px; padding: 0px; border: 0px; font-size: 2.11em; font: inherit; vertical-align: baseline; -webkit-hyphens: auto; word-break: break-word; font-family: 'League Gothic', Impact, sans-serif; line-height: 0.9em; letter-spacing: 0.02em; text-transform: uppercase; text-shadow: rgba(0, 0, 0, 0.2) 0px 0px 6px;">WEBGL CODE(5)</h2><pre style="margin: 15px auto; padding: 0px; border: 0px; font-size: 0.55em; font: inherit; vertical-align: baseline; position: relative; width: 810px; text-align: left; font-family: monospace; line-height: 1.2em; word-wrap: break-word; box-shadow: rgba(0, 0, 0, 0.298039) 0px 0px 6px;"><code class="" style="display: block; padding: 5px; background-color: rgb(63, 63, 63); color: rgb(220, 220, 220); margin: 0px; border: 0px; font-size: 18px; font: inherit; vertical-align: baseline; overflow: auto; max-height: 400px;">   function drawScene() {        gl.viewport(0, 0, gl.viewportWidth, gl.viewportHeight);        gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);        mat4.perspective(45, gl.viewportWidth / gl.viewportHeight, 0.1, 100.0, pMatrix);        mat4.identity(mvMatrix);        mat4.translate(mvMatrix, [0, 0.0, -7.0]);        gl.bindBuffer(gl.ARRAY_BUFFER, triangleVertexPositionBuffer);        gl.vertexAttribPointer(shaderProgram.vertexPositionAttribute, triangleVertexPositionBuffer.itemSize, gl.FLOAT, false, 0, 0);        gl.bindBuffer(gl.ARRAY_BUFFER, triangleVertexColorBuffer);        gl.vertexAttribPointer(shaderProgram.vertexColorAttribute, triangleVertexColorBuffer.itemSize, gl.FLOAT, false, 0, 0);        setMatrixUniforms();                        gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, triangleIndexPositionBuffer);        gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT,0);        }                                        </code></pre></section><section class="future" style="margin: 0px; padding: 20px 0px; border: 0px; font-size: 36px; font: inherit; vertical-align: baseline; position: absolute; width: 900px; z-index: 10; line-height: 1.2em; -webkit-transform-style: preserve-3d; -webkit-transition: -webkit-transform-origin 800ms cubic-bezier(0.26, 0.86, 0.44, 0.985), -webkit-transform 800ms cubic-bezier(0.26, 0.86, 0.44, 0.985), visibility 800ms cubic-bezier(0.26, 0.86, 0.44, 0.985), opacity 800ms cubic-bezier(0.26, 0.86, 0.44, 0.985); left: -50%; top: -333.5px; opacity: 0; -webkit-transform: translate3d(100%, 0px, 0px) rotateY(90deg) translate3d(100%, 0px, 0px); min-height: auto !important;"><iframe data-src="reveal.js-master/ex/sample.html" src="http://kaidu1982.github.com/2013-jco-webgl/reveal.js-master/ex/sample.html" style="margin: 0px auto; padding: 0px; border-width: 0px; font-size: 36px; font: inherit; vertical-align: baseline; max-width: 100%; max-height: 100%; display: block; background-color: rgb(238, 238, 238); height: 600px; width: 800px;"></iframe></section>
<aside class="controls" style="margin: 0px; padding: 0px; border: 0px; font-size: 36px; font: inherit; vertical-align: baseline; position: fixed; width: 110px; height: 110px; z-index: 30; right: 10px; bottom: 10px; color: rgb(238, 238, 238); font-family: Lato, Times, 'Times New Roman', serif; line-height: 36px; white-space: normal; background-color: rgb(43, 43, 43);">
</aside></code></pre>

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348514 대학 임베디드 아이티과 어떰? [1] Macau갤로그로 이동합니다. 13.03.09 67 0
348513 자바 RGB 색 바꾸는 함수에 대해서 물어볼께 형들. [2] 행인(72.89) 13.03.09 134 0
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348511 유니티정도야 언리얼이나 크라이 엔진 모바일 버젼나오면 캐발린다.. [5] 하하하(1.231) 13.03.09 99 0
348510 공룡책이 김상형느님의 API 정복보다 좆냐? [2] 돈의(14.145) 13.03.09 109 0
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