Dungeon Crawl Stone Soup version 0.17.1 (tiles) character file.
17774775 Annnn the Invulnerable (level 27, 298/298 HPs)
Began as a Formicid Fighter on May 4, 2016.
Was the Champion of Makhleb.
Escaped with the Orb
... and 15 runes on May 5, 2016!
The game lasted 08:16:08 (90081 turns).
Annnn the Invulnerable (Formicid Fighter) Turns: 90081, Time: 08:16:08
Health: 298/298 AC: 57 Str: 53 XL: 27
Magic: 59/59 EV: 20 Int: 13 God: Makhleb [******]
Gold: 18792 SH: 40 Dex: 7 Spells: 6 memorised, 29 levels left
rFire + + + SeeInvis + i - +10 battleaxe {speed, Str+5 Int-5 SInv}
rCold + + + Clarity + y - +12 gold dragon armour
rNeg + + + SustAt . m - +8 large shield of Starshine {rF+ Int+3}
rPois + Gourm . (helmet unavailable)
rElec + Spirit . o - +1 cloak of Awe {rElec rF+ rN+ Str+4}
rCorr + Warding . u - +1 pair of gloves of Responsibility {rCorr Str+4}
rMut + Stasis + K - +2 pair of boots of the Assassin {DetectMon Stab+ Stlth++}
MR +++++ W - amulet "Ofeb Put" {rMut +Inv rPois Str+2 Dex-2}
Stlth ++........ S - ring of Idealism {rC+ rN+ Str+3 Stlth+}
b - ring "Qehaanet" {rPois rF+ rN+++ EV+3 Stlth-}
@: almost entirely resistant to hostile enchantments, unstealthy
A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3,
talons 1, rough black scales 1, slimy green scales 1, thin metallic scales 1,
breathe flames 1, clarity, clever 2, cold resistance 1, high mp 1, magic
resistance 3, mutation resistance 1, regeneration 2, robust 2, electricity
resistance, strong 2, MP-powered wands
a: Dig, Shaft Self, Minor Destruction, Lesser Servant of Makhleb, Major
Destruction, Greater Servant of Makhleb, Renounce Religion, Breathe Fire, Evoke
Invisibility
0: Orb of Zot
}: 15/15 runes: decaying, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark, gossamer
You escaped.
You worshipped Makhleb.
Makhleb was exalted by your worship.
You were very full.
You visited 18 branches of the dungeon, and saw 93 of its levels.
You visited Pandemonium 1 time, and saw 15 of its levels.
You visited the Abyss 5 times.
You visited 2 bazaars.
You completed 5 ziggurats, and saw 135 of their levels.
You also visited: Labyrinth and Ice Cave.
You collected 20059 gold pieces.
You spent 1267 gold pieces at shops.
Inventory:
Hand Weapons
d - the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+}
(You found it on level 25 of a ziggurat)
It greatly protects you from fire.
It makes you vulnerable to cold.
It affects your resistance to hostile enchantments.
f - the +11 morningstar "Eos" {elec, -Tele rElec SInv}
(You found it on level 11 of a ziggurat)
Occasionally, upon striking a foe, it will discharge some electrical energy
and cause terrible harm.
It insulates you from electricity.
It lets you see invisible.
It prevents most forms of teleportation.
h - the +10 dark maul {crush}
(You found it on level 9 of a ziggurat)
It inflicts extra damage upon your enemies.
i - the +10 battleaxe "Sojamim" (weapon) {speed, Str+5 Int-5 SInv}
(You bought it in a shop in a bazaar)
Attacks with this weapon are significantly faster.
It affects your strength (+5).
It affects your intelligence (-5).
It lets you see invisible.
k - the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv}
(You found it on level 18 of a ziggurat)
Attacks with this weapon are significantly faster.
It affects your dexterity (+3).
It lets you see invisible.
l - the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+}
(You found it on level 15 of a ziggurat)
It affects your evasion (+4).
It affects your dexterity (+4).
It affects your resistance to hostile enchantments.
It makes you more stealthy.
r - the +4 Staff of Dispater
(You took it off Dispater on level 7 of the Iron City of Dis)
s - the +8 glaive of the Guard {elec, +Rage AC+5 SInv}
(You found it on level 24 of a ziggurat)
Occasionally, upon striking a foe, it will discharge some electrical energy
and cause terrible harm.
It affects your AC (+5).
It lets you see invisible.
It lets you go berserk.
t - the +7 Singing Sword
(You found it on level 27 of a ziggurat)
v - the +7 Sceptre of Asmodeus
(You took it off Asmodeus on level 7 of Gehenna)
w - the +8 broad axe "Goevvo Yze" {flame, *Contam rF+ MR+ MP+9}
(You found it on level 8 of the Dungeon)
It has been specially enchanted to burn those struck by it, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents. Big, fiery blades are also staple armaments of
hydra-hunters.
It protects you from fire.
It affects your resistance to hostile enchantments.
It affects your magic capacity (+9).
It causes magical contamination when unequipped.
B - the +7 lajatang of Order {silver, rMut}
(You found it on level 14 of a ziggurat)
It protects you from mutation.
C - the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-}
(You found it on level 17 of a ziggurat)
It inflicts extra damage upon your enemies.
It lets you go berserk.
It may make you go berserk in combat.
It makes you less stealthy.
D - the +8 storm bow {elec}
(You found it on level 9 of a ziggurat)
It charges the ammunition it shoots with electricity; occasionally upon a
hit, such missiles may discharge and cause terrible harm.
E - the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3}
(You found it on level 20 of a ziggurat)
It inflicts extra damage upon your enemies.
It affects your dexterity (-3).
G - the +4 arc blade {discharge, rElec}
(You found it on level 27 of a ziggurat)
It insulates you from electricity.
I - the +5 captain's cutlass {speed, disarm}
(You found it on level 15 of a ziggurat)
Attacks with this weapon are significantly faster.
J - the +8 trident of the Octopus King {venom, rElec rPois MR+}
(You took it off a deep elf high priest on level 3 of the Elven Halls)
It poisons the flesh of those it strikes.
It insulates you from electricity.
It protects you from poison.
It affects your resistance to hostile enchantments.
M - the +6 shillelagh "Devastator" {shatter}
(You found it on level 27 of a ziggurat)
Q - the +7 great mace "Undeadhunter" {disrupt, rN+}
(You found it on level 18 of a ziggurat)
It protects you from negative energy.
R - the +4 Vampire's Tooth {vamp}
(You found it on level 8 of a ziggurat)
It inflicts no extra harm, but heals its wielder somewhat when it strikes a
living foe.
T - the +8 Wrath of Trog {antimagic, *Rage}
(You found it on level 6 of the Pits of Slime)
It disrupts the flow of magical energy around spellcasters and certain
magical creatures (including the wielder).
It may make you go berserk in combat.
Y - the +6 Sword of Cerebov {flame}
(You took it off Cerebov in Pandemonium)
It has been specially enchanted to burn those struck by it, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents. Big, fiery blades are also staple armaments of
hydra-hunters.
Armour
m - the +8 large shield of Starshine (worn) {rF+ Int+3}
(You acquired it in Pandemonium)
It affects your intelligence (+3).
It protects you from fire.
o - the +1 cloak of Awe (worn) {rElec rF+ rN+ Str+4}
(You acquired it on level 4 of the Depths)
It affects your strength (+4).
It protects you from fire.
It insulates you from electricity.
It protects you from negative energy.
p - the +4 robe of Night {+Inv MR+ SInv Stlth+}
(You found it on level 13 of a ziggurat)
It affects your resistance to hostile enchantments.
It lets you see invisible.
It lets you turn invisible.
It makes you more stealthy.
q - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}
(You found it on level 20 of a ziggurat)
It insulates you from electricity.
It affects your resistance to hostile enchantments.
It prevents spellcasting.
It prevents most forms of teleportation.
It protects you from acid and corrosion.
u - the +1 pair of gloves of Responsibility (worn) {rCorr Str+4}
(You acquired it on level 4 of the Depths)
It affects your strength (+4).
It protects you from acid and corrosion.
y - a +12 gold dragon armour (worn)
F - the +4 robe of Augmentation {Str+4 Int+4 Dex+4}
(You found it on level 22 of a ziggurat)
It affects your strength (+4).
It affects your intelligence (+4).
It affects your dexterity (+4).
K - the +2 pair of boots of the Assassin (worn) {DetectMon Stab+ Stlth++}
(You found it on level 24 of a ziggurat)
It makes you much more stealthy.
L - the +2 cloak of Starlight {rElec rC+ EV+4 Stlth--}
(You found it on level 7 of the Lair of Beasts)
It affects your evasion (+4).
It protects you from cold.
It insulates you from electricity.
It makes you much less stealthy.
P - the +5 robe of vines {NoDeviceHeal Regen+10}
(You took it off a vault sentinel on level 5 of the Vaults)
It increases your rate of regeneration.
Z - the +3 robe of Clouds {+Fly rElec}
(You found it on level 16 of a ziggurat)
It insulates you from electricity.
It lets you fly.
Jewellery
b - the ring "Qehaanet" (left hand) {rPois rF+ rN+++ EV+3 Stlth-}
(You found it on level 22 of a ziggurat)
[ring of evasion]
It affects your evasion (+3).
It protects you from fire.
It protects you from poison.
It renders you almost immune to negative energy.
It makes you less stealthy.
z - the brooch of Shielding {Ward rN+ AC+4 EV+4}
(You found it on level 20 of a ziggurat)
[amulet of warding]
It may prevent the melee attacks of summoned creatures.
It affects your AC (+4).
It affects your evasion (+4).
It protects you from negative energy.
H - the amulet "Caitebb" {Spirit +Fly Dex+2}
(You found it on level 5 of the Lair of Beasts)
[amulet of guardian spirit]
It causes incoming damage to be split between your health and magic.
It affects your dexterity (+2).
It lets you fly.
O - the ring of Robustness {AC+8}
(You found it on level 27 of a ziggurat)
[ring of protection]
It affects your AC (+8).
S - the ring of Idealism (right hand) {rC+ rN+ Str+3 Stlth+}
(You found it on level 6 of the Pits of Slime)
[ring of protection from cold]
It affects your strength (+3).
It protects you from cold.
It protects you from negative energy.
It makes you more stealthy.
W - the amulet "Ofeb Put" (around neck) {rMut +Inv rPois Str+2 Dex-2}
(You found it on level 12 of a ziggurat)
[amulet of resist mutation]
It protects you from mutation.
It affects your strength (+2).
It affects your dexterity (-2).
It protects you from poison.
It lets you turn invisible.
Scrolls
c - 2 scrolls of remove curse
g - 10 scrolls of magic mapping
x - 53 scrolls of identify
Potions
n - 17 potions of curing
A - 8 potions of cancellation
Miscellaneous
N - the horn of Geryon
Comestibles
a - 126 royal jellies
e - 20 bread rations
j - 52 meat rations
Skills:
O Level 27 Fighting
O Level 27 Short Blades
O Level 27 Long Blades
O Level 27 Axes
O Level 27 Maces & Flails
O Level 27 Polearms
O Level 27 Staves
O Level 27 Slings
O Level 27 Bows
O Level 27 Crossbows
O Level 27 Throwing
O Level 27 Armour
O Level 27 Dodging
O Level 27 Stealth
O Level 27 Shields
O Level 27 Unarmed Combat
O Level 27 Spellcasting
O Level 27 Conjurations
O Level 27 Hexes
O Level 27 Charms
O Level 27 Summonings
O Level 27 Necromancy
O Level 27 Translocations
O Level 27 Transmutations
O Level 27 Fire Magic
O Level 27 Ice Magic
O Level 27 Air Magic
O Level 27 Earth Magic
O Level 27 Poison Magic
O Level 27 Invocations
O Level 27 Evocations
You had 29 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Death's Door Chrm/Necr ######.... 1% 8 #######
e - Disjunction Tloc ######.... 1% 8 #######
f - Tornado Air ######.... 21% 9 #######
g - Discord Hex ######.... 1% 8 #######
i - Fire Storm Conj/Fire ######.... 21% 9 #######
l - Glaciate Conj/Ice ######.... 21% 9 #######
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