디시인사이드 갤러리

갤러리 이슈박스, 최근방문 갤러리

갤러리 본문 영역

AP)5월 25일자 QnA앱에서 작성

guillotine갤로그로 이동합니다. 2016.05.26 00:43:16
조회 215 추천 1 댓글 1
														

WoWS Q&A – 25th May 2016: Cheats still work
Posted by Sebastianul

!!!IMPORTANT!!!

To be clear, top tier IJN DDs will not lose any torpedo modules in patch 0.5.6 – Quemapueblos, WG NA Producer(AP는 전에 장거리 어뢰가 삭제된 내용까지 포함하여 기재함)

Thanks to Carnotzet, LilJumpa, Sharana, Babykim, Takeda92

1. Please explain why Situation Awareness is not working as before patch 0.5.5.? (link to the video showing the issue)

A. We haven’t changed detection mechanics so that such an effect shouldn’t have appeared. We currently think that these issues are linked to the client repackaging and the changes we made to loading process of objects. We will continue to monitor the situation and, if necessary, we will implement a fix in one of the next updates.

2. I love tier 2 battles the most: small tier gap, no torpedoes, no CV’s. Battles focused purely on ships. However, there is a serious problem, that is players skill level. There aren’t any problem with the number of players at that tier since I can find a battle within 10 seconds. This means that many players with 2000 or 3000 battles play at that rank. At the end of the battle, I look the best players (those with 5-6 ships destroyed) profiles and they usually have 600-800 battles played at tier 2. In two months, I haven’t even reached 600 battles and here is a “sealclubber” killing half a team.

Moreover, this situation is quite demoralizing for new players who will just leave the game out of frustration.

Couldn’t you implement some sort of brackets taking into account the number of games played by players (one bracket every 500 battles or so)?

A. You can play at whatever tier you like, however, I must emphasize the fact that the game assumes players go up tiers.

New players already have a dedicated matchmaking system (sandbox) which only new players take part in for their first 30 battles. We will think about a way to introduce new players to the game more smoothly.

For the rest (the players who deliberately play a lot of battles a low tiers), well, that’s life.

3.a. Teamkillers aren’t punished hard enough. Do you plan to do something about that?

A. More severe measures will be introduced in patch 0.5.6.

3.b. When can we expect new tier 5-6 maps?


A. Likely in 0.5.7. or 0.5.8. After that, we’ll see.

4. Wouldn’t it be possible to implement quick messages to inform teammates of our consumables reload time? For example, by pressing Ctrl + the number of a consumable or armament (torpedoes, smoke, etc), it would tell the team how long till the consumable is available.

A. This is very interesting idea. In fact, it has been brought up internally but it was abandoned for various reasons. We will try to “revive” it.

5. What do you think about this matter?

[In this post, a player talks about citadel overpens and if they should inflict more damage than the current 1/10 of max damage. At the current time (8pm CET, 20 May), the poll results are as follows:

like right now – 10% : 12%
25% max damage : 36%
50% max damage : 35%
full damage : 17% ]

A. Distinguishing the different types of overpens is an interesting, although not new, idea.

I already said that we plan to make some game mechanics clearer. This matter is also included in that.

There are a couple of other questions I left out since I find them not that interesting. Here are the topics discussed. If you’d like a translation, feel free to say so.

Warspite should have longer range according to a 1976 article (answer doesn’t give much more information than the latest question about Warspite’s shells)
Chat bans in training rooms or general chat.
Rant about Roon and Hindenburg not being much of an upgrade over Hipper (again, the answer doesn’t give much information since the question is a rant).
Recent interface shortcomings (the answer links to a dev poll about the interface quality)
BB accuracy is too low.


There’s a big discussion about mods/rules/WG EU in the german WoT community at the moment.

Two german CCs received a week ban recently because they used a mod showing the reload time of the tanks in game. The discussion is not about this mod (which was included in every big Modpack available for a long time btw), but how WG EU is handling this. In short:

– no communication whatsoever prior to the ban (these are CCs) which just said “ban due to unsportsman like conduct”

– you have to ask the support about the reason of the ban, then they tell you what the guy who made this decision at WG wrote as the reason for the ban

– support itself has no idea at all which mods are regarded illegal. They basically just say: “to be safe, don’t use mods” [ to get this answer you actually have to write 3-4 tickets or responses]

– since it only hit german CCs (Youtubers) and there are others , from different countries, who run the same modpacks it obviously takes a players report/ticket for WG EU to do something. Back to top.

Sharana:

There were 5 different aim assist “cheats” – 1 free and 4 paid ones. Their hacker forums says that as of 0.5.5 the free one is history, but 3 of the paid ones are working. Now after the russian “brown” and ban wave they say that 1 is detected and players using it were banned (for a week), another (the warpack one) is detected only on the players who had the lead point for CVs enabled (yes they actually made such cheat to allow potato CVs to use the manual drop and actually land good hits), while another one was used after the warnings, but so far no one got caught.

According to SubOctavian, prohibited mods and cheats are a lot more widespread on the RU server than in the other regions.

Disclaimer: Please reminded that the following informations comes from the Russian-speaking community and, as such, offers and specific projects may not apply to other clusters. Especially regarding question 6.

1. Thank you for adding AA guns on top of main turrets. However, do you plan to do the same with catapults? For example, Texas seems to be missing her main turret catapult.

A. They will be added, but much later.

2. If I understood it correctly, detonation ribbons are given to the victim as a consolation prize. Correct?

On another topic, how are credits/xp calculated when detonating another player? We know that received credits/xp are equal to the percentage of hit points we inflicted to ennemy ships (in addition to ships destroyed). So, how does that work for detonations?For example, if I inflict 20% of a ship’s health in damage before detonating it, does it mean I am rewarded only for those 20%?

A. Correct. Regarding xp/credits rewards, all damage inflicted is taken into account. In other words, you will be rewarded for having inflicted 100% of the damage – 20% from normal damage and 80% from detonation.

3. In patch 0.5.6., you’re adding AA guns on top of the main batteries of many ships. However, it seems that Imperator Nikolai hasn’t received the same treatment. Why is that?

A. Her new hull is in development. However, even if she will have AA guns on top of her turrets, it doesn’t mean they will have much effect on her AA defense. This ship is already performing very well. We don’t want to make it better.

4. From tier 5 onward, US DD’s are all equipped with dual purpose main guns. However, on the ships characteristics page, main and AA guns seem to have different names. As you can see on the screenshot below, main guns are 38mk21 mod.0 and AA guns are 38Mk21 mod.1, except for the Lo Yang, which has the same gun for both functions. Is it a bug?

viewimage.php?id=3ab2c735&no=29bcc427b38577a16fb3dab004c86b6fb8c469a51a456a57860328f0601f8ef7692ad5816abc4872de25264fbf6f89e0857fbb60d37758879dccb1c20aa7528a1fda

A. There’s a mistake in the text. From a gameplay standpoint, those guns are working as intended.

5. Would you consider selling additional captain skills (after the 18th point) for silvers or doubloons, similarly to port slots?

A. No, we don’t plan to sell skill points.

6. There was a leak about gifting Mikasa to the players who have unlocked all the IJN ships at the end of the year, is it true? If so, does it mean tier 10 ships must be purchased or only researched? And must tier 10 upgrades be unlocked as well?

A. If I recall correctly, this information leaked from JamesWhite who said we may give such gift. We currently don’t have any more information on this topic. The matter is still being debated.

From the two recent videos by getfun:

Source: https://www.youtube….h?v=5pdghRkVmkw

He talks about brown players having been sighted on the RU server.

The only new information pertains to the possible awards for the forthcoming ranked games seasons, which have been recovered from the client. These include flags, sets of flags and, for the first time, amounts of doubloons. The developers have not countered the rumor, but said that additions to the client may or may not be activated in future.

Source: https://www.youtube….h?v=oDIcxxFtEAo

A developer WellDone gave an interview on a fan site, in which he mentioned many interesting technical details about the game. Note that the majority of these has been voiced by other developers before.

1. Resolution of penetrations is currently done server side. They are working on a client-based solution for resolving damage.

2. They don’t plan to add aiming bloom that would increase accuracy when continuously holding aim on target as in tanks. They are, however, discussing dynamic accuracy concepts for battleships.

3. They are thinking of new randomization concepts for penetrations, fires and AA plane kills.

4. The nerf of Japanese destroyers has had a positive effect on gameplay.

5. In the near future the developers will be focusing on improving higher tiers gameplay. Considerable repair cost reductions are very likely.

6. The introduction of premium (gold) ammunition such as in tanks is very unlikely.

7. The Imperator Nikolai will never come back due to being over powered. They are also reluctant to reintroduce the Kitakami. The most successful premium ship in terms of the balance is the Tirpitz, which can show good results even in the hands of novice players. :trollface:

8. The issue of an equipment stash is still open.

9. A redesign of captains is forthcoming. There will be progress beyond the 19th skill point.

10. The issue of fail divisions is being looked in. A solution for higher tiers may be coming soon.

11. The new match-making engine is almost finished. No details.

12. Future ranked battles will have better match-making, voice over facility and specific achievements.

It takes approximately 3-4 teamkilled planes to get the teamkiller status (they mean when you strafe fighters and kill your teammate’s planes).

Apparently, many players are not happy about this change.

- dc official App

추천 비추천

1

고정닉 0

0

원본 첨부파일 1

댓글 영역

전체 댓글 0
등록순정렬 기준선택
본문 보기

하단 갤러리 리스트 영역

왼쪽 컨텐츠 영역

갤러리 리스트 영역

갤러리 리스트
번호 제목 글쓴이 작성일 조회 추천
설문 경제관념 부족해서 돈 막 쓸 것 같은 스타는? 운영자 24/05/13 - -
AD 나혼렙 어라이즈 그랜드 론칭! 운영자 24/05/09 - -
51775 렉싱턴 편제... [6] ㅇㅇ(110.70) 16.05.30 95 0
51773 역대급 갓팀이랑 매칭됨 ㄷㄷ [2] PetitSS갤로그로 이동합니다. 16.05.30 121 0
51772 이상하게 아시아서버는 다른날 아침은 아닌데 월요일 아침은 진짜 사람이 없 [2] PetitSS갤로그로 이동합니다. 16.05.30 84 0
51771 기어링 크기 [5] 케이타♪갤로그로 이동합니다. 16.05.30 178 0
51770 허미 실제로 군함들은 무진장 컸구마잉..... PPT갤로그로 이동합니다. 16.05.30 67 0
51768 이번 네덕새끼 사건은 전초전에 불과할것 라바롬갤로그로 이동합니다. 16.05.30 70 0
51767 야 포럼에서 Issm 새끼가 깝치네 [3] XF4U갤로그로 이동합니다. 16.05.30 172 0
51766 음 스맛폰 핫스팟으로 워쉽하면 데이터 어찌됨? [4] 아이스카가갤로그로 이동합니다. 16.05.30 108 0
51764 예전엔 후루타카 헤드온하면 포 2문이였는데 PetitSS갤로그로 이동합니다. 16.05.30 72 0
51763 배들 실제로 보니까 절라 크더라 [1] ㅇㅇ(119.198) 16.05.30 141 0
51762 륶조 평딜 5만2천 히류 평딜 4만9천 [3] ㅂㅂㅂㅂ(125.191) 16.05.30 107 0
51761 유폭 엄마디졌내 [1] 네다음조센징갤로그로 이동합니다. 16.05.30 116 0
51760 제카마시 [2] ㅇㅇ(218.101) 16.05.30 175 0
51759 님덜 용량이 좀 걸린다는 워쉽뉴비친구 전도하려면 어떻게 말을 하는게 좋음 [9] PetitSS갤로그로 이동합니다. 16.05.30 144 0
51758 밴드오브브라더스 같은 미드 또안나오나.. [3] ㅐㅐ(27.1) 16.05.30 79 0
51757 섬뒤 디모인이 전함이랑 조이고 있으면 키보드에서 손 놔야댈듯 ß갤로그로 이동합니다. 16.05.30 142 1
51756 후루타카 평딜 6만이면 슈우우우우니컴 나올듯 ß갤로그로 이동합니다. 16.05.30 71 0
51755 이전까지 아직도 11일이나 남았네... ㅐㅐ(27.1) 16.05.30 75 0
51754 시마카제 은폐 최대로 올리면 피탐지 얼마? [9] ㅇㅇ(211.109) 16.05.30 155 0
51753 이시간에 겜하는거 아닌듷 [2] 오르넬갤로그로 이동합니다. 16.05.30 86 0
51752 일구축 모는데 이거 엄청 안맞음 [5] 쉽린이(175.223) 16.05.30 148 0
51751 갸아악 [3] ㅇㅇ(218.101) 16.05.30 148 0
51750 인도네시아가 스베들로프급도 굴렸었네? [1] (210.115) 16.05.30 125 0
51749 묘코도 은근 시타델 자판기네 [2] ㅇㅇ(175.223) 16.05.30 120 0
51748 근처 고속도로에서 본 살렘 guillotine갤로그로 이동합니다. 16.05.30 89 0
51747 이거보면 비율 대충 맞는거같은데 ㅇㅇ(218.101) 16.05.30 72 0
51746 우리가 아는 배들 어메이징하게 큰거 [3] guillotine갤로그로 이동합니다. 16.05.30 177 0
51745 그나저나 이거 맵 지형지물이랑 인겜 함선 비율이랑 맞긴 한건가? [6] PPT갤로그로 이동합니다. 16.05.30 136 0
51744 여태까지는 일순에도 대공이큅 달았었는데 [4] ß갤로그로 이동합니다. 16.05.30 110 0
51743 진짜 워스파이트 꾸역꾸역 타지만 이토록 캐리력 없는 전함은 첨 본다 [1] PPT갤로그로 이동합니다. 16.05.30 95 0
51742 시마카제도 이름써있는거 있으면 좋을텐데 [1] ㅇㅇ(218.101) 16.05.30 88 0
51741 그리먀시가 사기인 이유는 어뢰뿐만이 아니었던 거시다 [2] PPT갤로그로 이동합니다. 16.05.30 150 0
51740 발포피탐, 수상피탐, 항공피탐 편하게 아는법 [2] ß갤로그로 이동합니다. 16.05.30 129 0
51739 자기 발포피탐과, 일반피탐 항구에서 쉽게 확인하는 법 [11] PPT갤로그로 이동합니다. 16.05.30 503 10
51738 아마츠카제 [1] ㅇㅇ(218.101) 16.05.30 141 0
51737 근데 모가미 사거리가 15.7임? [1] ß갤로그로 이동합니다. 16.05.30 82 0
51736 아키카제 [3] ㅇㅇ(218.101) 16.05.30 102 0
51735 아시아가 뭔짓을 해도 좆격메타 못벗어나는 이유는 ㅐㅐ(27.1) 16.05.30 82 0
51734 쿠투조프 탈때 연막 피면 [3] ß갤로그로 이동합니다. 16.05.30 98 0
51732 노캐 8탑에서 시즈모드 박을 이유가 있나? [9] 유동성추진기갤로그로 이동합니다. 16.05.30 170 0
51731 골구축 어뢰 스펙 정리 [3] ㅇㅇ(218.101) 16.05.30 135 4
51730 어제 무승부 간만에봄 [3] 네다음조센징갤로그로 이동합니다. 16.05.30 103 0
51729 아슬란모드 훝어봤는데 ㅐㅐ(27.1) 16.05.30 49 0
51728 쿠투조프가 후반가서도 문제 없는 이유 [3] PPT갤로그로 이동합니다. 16.05.30 138 0
51727 그냥 수리비를 플미적용했을때 적자안나게 하면 되는거 아님? [3] guillotine갤로그로 이동합니다. 16.05.30 64 0
51726 일반전도 점수제로 바꾼건 신의 한수. [4] 야라이☆미우갤로그로 이동합니다. 16.05.30 123 0
51725 항모할때마다 상대 구축보면 너무 좋다 [5] 네다음조센징갤로그로 이동합니다. 16.05.30 122 0
51724 수리비랑 함선 가격이 문제인지도 야라이☆미우갤로그로 이동합니다. 16.05.30 34 0
51723 브위스카비차 위장 찍고 나서가 가장 힘들던데 PPT갤로그로 이동합니다. 16.05.30 63 0
51722 저격의 가장 큰 원인이 수리비인데 이걸 반토막내서 유류비랑 나누는건.. [3] Livistar갤로그로 이동합니다. 16.05.30 118 0
갤러리 내부 검색
제목+내용게시물 정렬 옵션

오른쪽 컨텐츠 영역

실시간 베스트

1/8

뉴스

디시미디어

디시이슈

1/2